![]() During their friendly reunion and discussion, Basil shows them his photo album which is filled with pictures documenting their friendship. Mari’s picnic blanket, her basket and the food pop up throughout the game with the basket as a save point, the food as a way to replenish health or juice (which is basically mana, it powers skills and can be drained during fights) and the picnic blanket often allowing Omori and friends to have a picnic and take a break from whichever adventure they are on. The only other option is to go to the Playground where they meet Basil and Mari who are waiting on a picnic blanket with Mari’s basket and some food. One is blocked off by spiderwebs which Omori refuses to pass because he is scared of spiders, one is blocked of by the sea which Omori refuses to go into because he is scared of drowning and one is blocked off by a ladder which Omori refuses to climb because he is scared of heights. There are four areas branching from the tree stump. They leave Neighbor’s Room through a tree stump. Saying yes to the invitation causes the friends to join the party and follow Omori. They are happy to see Omori, and after some bickering between Kel and Aubrey, decide to visit their friends Mari and Basil who have invited them for a picnic at the Playground. They are Aubrey, Kel and Kel’s brother Hero. In Neighbor’s Room three of Omori’s friends are playing cards. Most of the game takes place in Headspace, although not all of it, so assume the areas I discuss are in Headspace unless I tell you they are otherwise (White Space is not a part of Headspace). Neighbor’s Room is a part of a large area called Headspace which is only accessible through the white door in White Space. ![]() Once the door is opened it takes the player to Neighbor’s Room, a bright colourful room in sharp contrast to White Space. After discovering the knife, if the player approaches the door they are now given the option to open it. The player can then find a “shiny knife” by wandering around white space. There is a sound and shake and then a text box appears telling the player “something fell nearby”. Everything was okay.” The tissue box is stated as “for wiping your sorrows away”. Everything was okay” or “today I visited my friends. The journal (titled ‘Omori’s journal’) is filled with entries for days that are all listed as: “day ?” rather than with a date and each entry either consists of: “today, I spent time in White Space. The laptop allows you to either stare at the screen, look at the journal or log off. The cat says “meow (waiting for something to happen?)”. The sketchbook is filled with sinister drawings in red, white and black. What would you like to do?” The only choice is to do nothing. If the player goes to the door it says: “a white door casts a faint shadow. Around the room are a cat, a black lightbulb and a white door. The room contains a laptop, a sketchbook and tissues. You have been living here for as long as you can remember.” The game then properly starts, revealing the main character in a large white space with a room in the centre. The game starts with a short cutscene and then text appears on screen stating: “welcome to White Space.
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